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	<title>Comments on: Some thoughts about Second Life and Social Marketing Consultants</title>
	<link>http://wisebuddha.com/culture/a-thought-about-second-life/</link>
	<description>Insight. Innovation. Action</description>
	<pubDate>Tue, 06 Jan 2009 00:56:41 +0000</pubDate>
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		<title>By: Wise Buddha - &#187; Second Life Trials and Tribulations</title>
		<link>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-131</link>
		<author>Wise Buddha - &#187; Second Life Trials and Tribulations</author>
		<pubDate>Mon, 16 Jul 2007 02:13:34 +0000</pubDate>
		<guid>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-131</guid>
		<description>[...] month or so ago I posted about how I felt that Second Life was being overly hyped and gushed over by so called social [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] month or so ago I posted about how I felt that Second Life was being overly hyped and gushed over by so called social [&#8230;]</p>
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		<title>By: Wise Buddha</title>
		<link>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-68</link>
		<author>Wise Buddha</author>
		<pubDate>Sat, 02 Jun 2007 03:41:35 +0000</pubDate>
		<guid>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-68</guid>
		<description>William thanks for your comments. I really don't think there is any difference between marketing and engagement. I'd go so far as to say that engagement is the essence of all marketing. If you don't successfully engage your consumer whether it be through TV, Outdoor, Web etc. you don't survive. From a commercial perspective Web 2.0 offers immense engagement opportunities with unique and challenging operational and executional aspects. But it's still a media channel and therefore part of the marketing function.</description>
		<content:encoded><![CDATA[<p>William thanks for your comments. I really don&#8217;t think there is any difference between marketing and engagement. I&#8217;d go so far as to say that engagement is the essence of all marketing. If you don&#8217;t successfully engage your consumer whether it be through TV, Outdoor, Web etc. you don&#8217;t survive. From a commercial perspective Web 2.0 offers immense engagement opportunities with unique and challenging operational and executional aspects. But it&#8217;s still a media channel and therefore part of the marketing function.</p>
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		<title>By: William Azaroff</title>
		<link>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-51</link>
		<author>William Azaroff</author>
		<pubDate>Sun, 27 May 2007 15:31:40 +0000</pubDate>
		<guid>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-51</guid>
		<description>I think there is a difference between marketing and engagement. A company like Vancity has to do both. If all we ever do is deal making and promotional offers, then we aren't living up to who we are.

Also, if we wait until "all your other stars are aligned and functioning optimally" we'd never try anything innovative. We have a triple bottom line and I think ChangeEverything.ca beautifully responds to a pillar other than the economic, and therefore is an extremely important step for Vancity to take.

It also has created tremendous excitement around the possibilities of the online channel that help us do exactly what you suggest, which is improve some basic customer service functions of vancity.com.</description>
		<content:encoded><![CDATA[<p>I think there is a difference between marketing and engagement. A company like Vancity has to do both. If all we ever do is deal making and promotional offers, then we aren&#8217;t living up to who we are.</p>
<p>Also, if we wait until &#8220;all your other stars are aligned and functioning optimally&#8221; we&#8217;d never try anything innovative. We have a triple bottom line and I think ChangeEverything.ca beautifully responds to a pillar other than the economic, and therefore is an extremely important step for Vancity to take.</p>
<p>It also has created tremendous excitement around the possibilities of the online channel that help us do exactly what you suggest, which is improve some basic customer service functions of vancity.com.</p>
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		<title>By: Wise Buddha</title>
		<link>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-47</link>
		<author>Wise Buddha</author>
		<pubDate>Sat, 26 May 2007 20:04:04 +0000</pubDate>
		<guid>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-47</guid>
		<description>Rob - thanks for your very detailed post.  I come at this from a different perspective - marketing. The purpose of my original comment was not to refute technological change. I am enthusiastic about new and emerging trends and my track record of promoting innovative marketing techniques since I arrived in Canada speaks for itself. But I'm interested in objective analysis based on metrics and business fundamentals.

The current hype / promotion for SL does not make sense given the user base. OK it may well be a glimpse into the future, but I am not sure that that glimpse is necessarily a positive development for a whole raft of personal, professional and social reasons.

I also think that it is stretch to link decreasing business travel with SL as nothing in my view is as effective as  old fashioned personal selling and face to face deal making - I can't see this changing not for a generation at least.

My other point is that you have to take  some accountability for promoting these things particulalry given how you position Social Signal. I am sure the negative comments about SL can be refuted by many many enthusiastic technologists and who I am to argue. The fact remains that whilst there may be some benefit down the road it doesn't really change the impact that the technology has today.

As for changeverything I respect your commitment to this project but it's something I can't get my head around. I suspect that is a cultural and business gap between us. I can't help feeling that if as much effort and enthusiasm had been channeled into an improved customer service experience, better online tools for managing personal  affairs and the ability to receive SMS banking alerts it would be better for the customer. To me changeverything is the sort of project you do when all your other stars are aligned and functioning optimally.</description>
		<content:encoded><![CDATA[<p>Rob - thanks for your very detailed post.  I come at this from a different perspective - marketing. The purpose of my original comment was not to refute technological change. I am enthusiastic about new and emerging trends and my track record of promoting innovative marketing techniques since I arrived in Canada speaks for itself. But I&#8217;m interested in objective analysis based on metrics and business fundamentals.</p>
<p>The current hype / promotion for SL does not make sense given the user base. OK it may well be a glimpse into the future, but I am not sure that that glimpse is necessarily a positive development for a whole raft of personal, professional and social reasons.</p>
<p>I also think that it is stretch to link decreasing business travel with SL as nothing in my view is as effective as  old fashioned personal selling and face to face deal making - I can&#8217;t see this changing not for a generation at least.</p>
<p>My other point is that you have to take  some accountability for promoting these things particulalry given how you position Social Signal. I am sure the negative comments about SL can be refuted by many many enthusiastic technologists and who I am to argue. The fact remains that whilst there may be some benefit down the road it doesn&#8217;t really change the impact that the technology has today.</p>
<p>As for changeverything I respect your commitment to this project but it&#8217;s something I can&#8217;t get my head around. I suspect that is a cultural and business gap between us. I can&#8217;t help feeling that if as much effort and enthusiasm had been channeled into an improved customer service experience, better online tools for managing personal  affairs and the ability to receive SMS banking alerts it would be better for the customer. To me changeverything is the sort of project you do when all your other stars are aligned and functioning optimally.</p>
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		<title>By: Rob Cottingham</title>
		<link>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-39</link>
		<author>Rob Cottingham</author>
		<pubDate>Thu, 24 May 2007 16:55:00 +0000</pubDate>
		<guid>http://wisebuddha.com/culture/a-thought-about-second-life/#comment-39</guid>
		<description>Not to worry! We don't take any of this personally, Simon -- we're 
all working to find the best tool for the various challenges we take on.

You might want to give the comments thread under Nick Carr's back-of-
an-envelope estimate another read, though -- especially towards the 
bottom. Markus Breuer makes a pretty persuasive case that the actual 
energy use of an avatar is about four per cent (!) of what Nick calculates.

In any event, the amount of energy any particular tool consumes -- 
whether it's Second Life, a streetcar or your own blog -- is only 
part of the picture. You have to weigh such costs against the 
benefits it achieves. (Which is one reason why Al Gore's right-wing 
critics, who point to his home's energy consumption, are so far off-
base. That, and the fact that he diligently counters it with carbon 
offsets... but that's a whole other story.)

Running the server that powers ChangeEverything.ca requires its share 
of electricity -- probably not that dissimilar to the draw from a 
Second Life sim -- but that energy helped bring us the phenomena of 
Got Hats? and Envirowoman. We never try to justify a tool for its own 
sake, whether it's blogging, podcasting or Second Life; we look at 
what it can do to advance our clients' goals.

There's a more subtle point that's often missed when people react 
against technological change: the activity a particular tool 
displaces. Transit uses energy, but it's an improvement over the 
private automobile; manufacturing solar panels takes resources, but 
they pale in comparison to, say, coal-fired generation of 
electricity. The frequent failure to recognize those advances is one 
of the more unfair uphill battles that renewable energy and other new 
(or renewed!) technologies have to fight.

So when you consider Second Life, by all means consider its energy 
consumption. But think about this, too: one of the most hideously 
wasteful activities we undertake, activists and corporate executives 
alike, is air travel. And immersive environments like Second Life 
offer real prospects for replacing travel, especially now that 
features like voice conferencing are being added. Already, companies 
like Sun Microsystems and IBM are turning to options like SL to 
supplant face-to-face business meetings.

Now, if you want to argue that Second Life has a long way to go 
before its interface is comfortable and easy to work with, and before 
it has the kind of stability we'd all like to see, you won't find 
much disagreement from me. But its growth has continued at an 
impressive pace; the number of people "in-world" at any given time 
has roughly doubled even since I wrote the white paper you linked to. 
That tells me that there's an experience here so compelling that 
users are willing to leap the hurdles thrown up by tech shortcomings 
to get to it.

And those shortcomings are being overcome, bit by bit. Open-sourcing 
the client software (and soon the server software) will help. Better 
performance, improved rendering and an increasingly compelling 
feature set are amplifying Second Life's underlying strength: an 
online interactive experience unlike any other, one that allows rich 
engagement and dialogue.

It isn't for everyone (as someone who doesn't click with SL, you're 
by no means alone!) -- but then, no medium is, especially online. 
We'd do our clients and their publics a disservice if we rejected a 
tool out of hand because we dislike it. Assessing it dispassionately, 
and asking it who it can help us reach and how it can help us engage 
with them, is something our clients rightly expect from us.</description>
		<content:encoded><![CDATA[<p>Not to worry! We don&#8217;t take any of this personally, Simon &#8212; we&#8217;re<br />
all working to find the best tool for the various challenges we take on.</p>
<p>You might want to give the comments thread under Nick Carr&#8217;s back-of-<br />
an-envelope estimate another read, though &#8212; especially towards the<br />
bottom. Markus Breuer makes a pretty persuasive case that the actual<br />
energy use of an avatar is about four per cent (!) of what Nick calculates.</p>
<p>In any event, the amount of energy any particular tool consumes &#8212;<br />
whether it&#8217;s Second Life, a streetcar or your own blog &#8212; is only<br />
part of the picture. You have to weigh such costs against the<br />
benefits it achieves. (Which is one reason why Al Gore&#8217;s right-wing<br />
critics, who point to his home&#8217;s energy consumption, are so far off-<br />
base. That, and the fact that he diligently counters it with carbon<br />
offsets&#8230; but that&#8217;s a whole other story.)</p>
<p>Running the server that powers ChangeEverything.ca requires its share<br />
of electricity &#8212; probably not that dissimilar to the draw from a<br />
Second Life sim &#8212; but that energy helped bring us the phenomena of<br />
Got Hats? and Envirowoman. We never try to justify a tool for its own<br />
sake, whether it&#8217;s blogging, podcasting or Second Life; we look at<br />
what it can do to advance our clients&#8217; goals.</p>
<p>There&#8217;s a more subtle point that&#8217;s often missed when people react<br />
against technological change: the activity a particular tool<br />
displaces. Transit uses energy, but it&#8217;s an improvement over the<br />
private automobile; manufacturing solar panels takes resources, but<br />
they pale in comparison to, say, coal-fired generation of<br />
electricity. The frequent failure to recognize those advances is one<br />
of the more unfair uphill battles that renewable energy and other new<br />
(or renewed!) technologies have to fight.</p>
<p>So when you consider Second Life, by all means consider its energy<br />
consumption. But think about this, too: one of the most hideously<br />
wasteful activities we undertake, activists and corporate executives<br />
alike, is air travel. And immersive environments like Second Life<br />
offer real prospects for replacing travel, especially now that<br />
features like voice conferencing are being added. Already, companies<br />
like Sun Microsystems and IBM are turning to options like SL to<br />
supplant face-to-face business meetings.</p>
<p>Now, if you want to argue that Second Life has a long way to go<br />
before its interface is comfortable and easy to work with, and before<br />
it has the kind of stability we&#8217;d all like to see, you won&#8217;t find<br />
much disagreement from me. But its growth has continued at an<br />
impressive pace; the number of people &#8220;in-world&#8221; at any given time<br />
has roughly doubled even since I wrote the white paper you linked to.<br />
That tells me that there&#8217;s an experience here so compelling that<br />
users are willing to leap the hurdles thrown up by tech shortcomings<br />
to get to it.</p>
<p>And those shortcomings are being overcome, bit by bit. Open-sourcing<br />
the client software (and soon the server software) will help. Better<br />
performance, improved rendering and an increasingly compelling<br />
feature set are amplifying Second Life&#8217;s underlying strength: an<br />
online interactive experience unlike any other, one that allows rich<br />
engagement and dialogue.</p>
<p>It isn&#8217;t for everyone (as someone who doesn&#8217;t click with SL, you&#8217;re<br />
by no means alone!) &#8212; but then, no medium is, especially online.<br />
We&#8217;d do our clients and their publics a disservice if we rejected a<br />
tool out of hand because we dislike it. Assessing it dispassionately,<br />
and asking it who it can help us reach and how it can help us engage<br />
with them, is something our clients rightly expect from us.</p>
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