Some thoughts about Second Life and Social Marketing Consultants


I have been trying SL on and off for a couple of months - mostly off btw as I have a life. I have been quietly watching real world brands, agency’s and consultants get all hot and bothered about it and the supposed potential. I have to admit that I was intrigued BUT hang on a minute a couple of things have jolted me into writing a few comments.

1. There is a growing debate about the energy that it takes to run an online world like SL - apparently it’s carbon footprint or whatever its called is massive.

“..the average citizen of Brazil consumes 1,884 kWh, which, given the fact that my avatar estimate was rough and conservative, means that your average Second Life avatar consumes about as much electricity as your average Brazilian.

So its not environmentally friendly then, which leads me to my second point ..

2. SL and Web 2.0 seem to have seeded the rise of consultants like Social Signal and a myriad other pro social bloggers who seem to have this slightly holier than though vibe. I’m using Social Signal as an example as I met them a couple of times briefly, they seem like ok people so nothing personal. They are positioning themselves specifically as social media / marketing experts, into all the environment and community stuff and generally being the kind of citizens that make me feel a bit lazy in comparison. Nothing wrong with that other than they make various claims about pioneering this and that and seem to be very over excited about SL. Which begs the question Social Signallers how does slightly over excited support for such an environmentally unfriendly business square with your erm social and environmental position?

Like I say nothing personal but when you and others like you (particularly in Vancouver) position yourself specifically in this way one has to assume that you will also be aware of the environmental impact of the technologies you are promoting.

3. The numbers for SL are so small that it beggars belief that so may brands are getting involved. I am going to do some more research and see what demo information there is because I am convinced there are may users like me - technically competent, interested BUT completely turned off by the dodgy graphics / environment and the overwhelming feeling that I could be using my time better. I am sure most people try it and then never come back.

More to come

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Reader Comments

Not to worry! We don’t take any of this personally, Simon — we’re
all working to find the best tool for the various challenges we take on.

You might want to give the comments thread under Nick Carr’s back-of-
an-envelope estimate another read, though — especially towards the
bottom. Markus Breuer makes a pretty persuasive case that the actual
energy use of an avatar is about four per cent (!) of what Nick calculates.

In any event, the amount of energy any particular tool consumes —
whether it’s Second Life, a streetcar or your own blog — is only
part of the picture. You have to weigh such costs against the
benefits it achieves. (Which is one reason why Al Gore’s right-wing
critics, who point to his home’s energy consumption, are so far off-
base. That, and the fact that he diligently counters it with carbon
offsets… but that’s a whole other story.)

Running the server that powers ChangeEverything.ca requires its share
of electricity — probably not that dissimilar to the draw from a
Second Life sim — but that energy helped bring us the phenomena of
Got Hats? and Envirowoman. We never try to justify a tool for its own
sake, whether it’s blogging, podcasting or Second Life; we look at
what it can do to advance our clients’ goals.

There’s a more subtle point that’s often missed when people react
against technological change: the activity a particular tool
displaces. Transit uses energy, but it’s an improvement over the
private automobile; manufacturing solar panels takes resources, but
they pale in comparison to, say, coal-fired generation of
electricity. The frequent failure to recognize those advances is one
of the more unfair uphill battles that renewable energy and other new
(or renewed!) technologies have to fight.

So when you consider Second Life, by all means consider its energy
consumption. But think about this, too: one of the most hideously
wasteful activities we undertake, activists and corporate executives
alike, is air travel. And immersive environments like Second Life
offer real prospects for replacing travel, especially now that
features like voice conferencing are being added. Already, companies
like Sun Microsystems and IBM are turning to options like SL to
supplant face-to-face business meetings.

Now, if you want to argue that Second Life has a long way to go
before its interface is comfortable and easy to work with, and before
it has the kind of stability we’d all like to see, you won’t find
much disagreement from me. But its growth has continued at an
impressive pace; the number of people “in-world” at any given time
has roughly doubled even since I wrote the white paper you linked to.
That tells me that there’s an experience here so compelling that
users are willing to leap the hurdles thrown up by tech shortcomings
to get to it.

And those shortcomings are being overcome, bit by bit. Open-sourcing
the client software (and soon the server software) will help. Better
performance, improved rendering and an increasingly compelling
feature set are amplifying Second Life’s underlying strength: an
online interactive experience unlike any other, one that allows rich
engagement and dialogue.

It isn’t for everyone (as someone who doesn’t click with SL, you’re
by no means alone!) — but then, no medium is, especially online.
We’d do our clients and their publics a disservice if we rejected a
tool out of hand because we dislike it. Assessing it dispassionately,
and asking it who it can help us reach and how it can help us engage
with them, is something our clients rightly expect from us.

Rob - thanks for your very detailed post. I come at this from a different perspective - marketing. The purpose of my original comment was not to refute technological change. I am enthusiastic about new and emerging trends and my track record of promoting innovative marketing techniques since I arrived in Canada speaks for itself. But I’m interested in objective analysis based on metrics and business fundamentals.

The current hype / promotion for SL does not make sense given the user base. OK it may well be a glimpse into the future, but I am not sure that that glimpse is necessarily a positive development for a whole raft of personal, professional and social reasons.

I also think that it is stretch to link decreasing business travel with SL as nothing in my view is as effective as old fashioned personal selling and face to face deal making - I can’t see this changing not for a generation at least.

My other point is that you have to take some accountability for promoting these things particulalry given how you position Social Signal. I am sure the negative comments about SL can be refuted by many many enthusiastic technologists and who I am to argue. The fact remains that whilst there may be some benefit down the road it doesn’t really change the impact that the technology has today.

As for changeverything I respect your commitment to this project but it’s something I can’t get my head around. I suspect that is a cultural and business gap between us. I can’t help feeling that if as much effort and enthusiasm had been channeled into an improved customer service experience, better online tools for managing personal affairs and the ability to receive SMS banking alerts it would be better for the customer. To me changeverything is the sort of project you do when all your other stars are aligned and functioning optimally.

I think there is a difference between marketing and engagement. A company like Vancity has to do both. If all we ever do is deal making and promotional offers, then we aren’t living up to who we are.

Also, if we wait until “all your other stars are aligned and functioning optimally” we’d never try anything innovative. We have a triple bottom line and I think ChangeEverything.ca beautifully responds to a pillar other than the economic, and therefore is an extremely important step for Vancity to take.

It also has created tremendous excitement around the possibilities of the online channel that help us do exactly what you suggest, which is improve some basic customer service functions of vancity.com.

William thanks for your comments. I really don’t think there is any difference between marketing and engagement. I’d go so far as to say that engagement is the essence of all marketing. If you don’t successfully engage your consumer whether it be through TV, Outdoor, Web etc. you don’t survive. From a commercial perspective Web 2.0 offers immense engagement opportunities with unique and challenging operational and executional aspects. But it’s still a media channel and therefore part of the marketing function.

[…] month or so ago I posted about how I felt that Second Life was being overly hyped and gushed over by so called social […]